Best Sorcerer Subclasses for a Fun and Powerful DnD Experience
Introduction
Choosing the right subclass for your sorcerer can significantly enhance your gameplay experience in Dungeons & Dragons. With various subclasses available, each offering unique abilities and spellcasting options, it can be challenging to determine which one is the best for you. This article analyzes three popular sorcerer subclasses, Long Death, Drunken Master Monk, and Kensei, and provides an in-depth comparison of their capabilities.Subclasses Comparison
Long Death
The Long Death subclass grants proficiency in Constitution saving throws and expertise in Intimidation. Its key ability is the Grave Touched feature, which allows the sorcerer to cast the Ray of Sickness cantrip with metamagic applied without expending sorcery points. While this subclass has a focus on necromancy spells, it lacks versatile spellcasting options and its subclass spells are generally underwhelming.
Drunken Master Monk
The Drunken Master Monk subclass provides a unique blend of martial arts and spellcasting. It grants proficiency in Dexterity saving throws and unarmed strikes. The key ability is the Ki-Fueled Strike feature, which allows the sorcerer to use Ki points to add damage to their unarmed strikes or empower their spells. This subclass has an interesting concept but its spellcasting capabilities are limited and its monk abilities are not as effective as a dedicated monk class.
Kensei
The Kensei subclass combines the martial prowess of a fighter with the spellcasting abilities of a sorcerer. It grants proficiency in martial weapons and light armor. The key ability is the Kensei's Shot feature, which allows the sorcerer to use their spellcasting ability modifier instead of Strength or Dexterity for attack and damage rolls with their chosen kensei weapon. This subclass offers a balanced mix of combat and spellcasting capabilities, making it a versatile option for both offensive and defensive roles.
Spellcasting Abilities
Each subclass has access to different spellcasting abilities. Here is a comparison of one great spell, one okay spell, and one not-so-great spell from each subclass's spell list:
- Long Death: Ray of Sickness (great), Toll the Dead (okay), Harm (not great)
- Drunken Master Monk: Mage Hand (great), Burning Hands (okay), Misty Step (not great)
- Kensei: Magic Missile (great), Burning Hands (okay), Tasha's Hideous Laughter (not great)
Komentar